0: 00 1: 00 2: 01 3: 00 4: 00 5: 00 6: ff 7: ff 8: ff 9: ff a: ff b: ff c: ff d: ff e: ff f: ff 10: ff 11: ff 12: 00 13: 00 14: 02 15: 01 16: 00 17: 00 18: 02 = lives 19: 03 = bombs 1a: 00 = 32 bits, 01 = 16 bits 1b: 02 1c: 01 1d: 01 1e: 00 = fullscreen, 01 = windowed 1f: 00 = 1/1, 01 = 1/2, 02 = 1/3 20-21: uint16_t, Pad X Axis 22-23: uint16_t, Pad Y Axis 24: 00 25: 00 26: 00 27: 00 28: 00 29: 00 2a: 00 2b: 00 2c: 00 2d: 00 2e: 00 2f: 00 30: 00 31: 00 32: 00 33: 00 34: 01 = nothing, 02 = No Vertex buffer, 04 = 16 Bits textures, 08 = Clear back buffer on refresh, 10 = Display minimum graphics needed, 20 = Controlled use of gouraud shading, 40 = No Depth Test, 80 = Force 60 fps 35: 00 = nothing, 01 = Color composition is not applied to textures, 02 = Start in reference rasterized mode, 04 = No fog, 08 = No DirectInput Pad 36: 00 37: 00