A 8 sectors useless header, then a normal msdos partition table with x86 boot sector. The FAT partition can be found at sector 68.
# losetup -o $[76*512] /dev/loop0 TH04\ -\ Lotus\ Land\ Story.hdi
to be able to mount the partition.
Mount with # mount -o codepage=932,iocharset=utf8
to get the correct filename encoding.
BFNT An uncompressed 16colors image format MPTN A tileset format STD The segments of map, ???, camera and enemies PI A compressed 16colors image format. A C++ implementation, thanks to mauve
東方幻想.郷 DEMO?.REC replays _DM*.TXT MSG EYE?.CDG EYE.RGB the colors used everywhere? GAMEFT.BFT KAO[0-3].CD2 faces sprites? (MARI|MIKO).BFT player sprites MIKO16.BFT bullets and items sprites MIKO32.BFT enemy death sprites MIKOD.BFT player death sprites MIKO.EFC compiled sound effects MIKO.EFS text format, with “Sound effects file” in comment. Perhaps disassembled from the previous. ST00.BB unused? ST00.BB[12] boss sprites ST00BK.CDG Spellcard background ST00.BFT fairies and blue fire sprites ST00.BMT mid-boss sprites ST00.M[28]6 music ST00.MAP background layout ST00.MPN background tiles ST00.STD enemies and camera . . . 幻想郷ED.DAT *.PI Stuff like endings or main screen MIKO.CFG options